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Professions of the Merchants Quarter

At sunrise, fourteen mismatched artisans shoved their way into the Merchant Square and nailed their crafting menus to the central board. Now the air buzzes with hammer blows, potion fumes, enchanted thread, and the vague threat of competitive pricing. These are the trades that keep Neverwinter clothed, armed, supplied, and occasionally on fire.

Armorsmithing

Tharic and Robertra hammer steel like it insulted their ancestors. Expect sparks. And opinions.

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Blacksmithing

From horseshoes to legendary blades, the forges roar from dawn until something explodes.

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Jewelcrafting

Marin Gemcutter swears none of the gems sing. Customers insist otherwise. Someone is lying.

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Tailoring

Seri Threadweaver stitches danger into every hem. Robes, cloaks, subtle curses—whatever you need.

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Leatherworking

Varri and Haalen labor over hides, tools, and armor that smell faintly of wild forests and bad decisions.

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Alchemy

Selwyn Flaskwright brews potions that range from miraculous to ‘please do not drink that indoors’.

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Artifacting

Ancient relics, mythic curios, and the occasional talking trinket. Handle with awe. Or gloves.

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