Location in Merchants Quarter

Rumors & Hooks
Locals say Neruun sometimes works late into the night, when the streets are empty and only the harbour wind listens.
Adventurers whisper that a certain job, done discreetly, might earn you a lifelong discount here.
The guild ledger lists this shop as "stable", but rival merchants in the Backstreets insist something big is about to change.
Shop Details
- District
- Backstreets
- Specialty
- Bonecraft & Oddities
- Atmosphere
- Busy, lived-in, unmistakably Neverwinter.
- Typical Clients
- Adventurers, guilds, and locals with coin and problems.
Surveyor’s note: marker #7 recorded on the latest guild charts.
Marrowdraw’s Marrowworks
Neruun Marrowdraw, Cheerfully Morbid Artisan
A bonecraft & oddities in the Backstreets of Neverwinter.
Marrowdraw’s Marrowworks
Neruun Marrowdraw came to Neverwinter with a backpack full of tibias, a cheerful smile, and a professional curiosity that made most guards reconsider their life choices. Where others saw a city struggling to rebuild in the wake of Mount Hotenow’s wrath, Neruun saw an abundance of fascinating osteological specimens. He still insists that the Tower District's ruins were 'politely waiting' for him. Little is known of his early years, though his accent suggests training somewhere between Thay's academies and Rashemen’s spirit lodges—an alarming combination to anyone familiar with Faerûnian bone traditions. Neruun neither confirms nor denies these rumors. He simply says he has studied under 'several very patient teachers, some of whom were alive at the time.' Marrowdraw’s Marrowworks occupies a narrow, bright storefront tucked into the Backstreets behind Arcane Row. The windows display delicate bone charms that spin on invisible drafts, bone flutes carved from griffon ulna, and a set of rattling dice made from a manticore's tail spikes. Everything is meticulously cleaned, polished, and engraved with protective sigils—Neruun insists on safety, even if his definition of safety differs from everyone else’s. The workshop itself is equal parts laboratory, museum, and cautionary tale. Shelves hold skulls from mundane beasts to magical oddities, each labeled with impeccable handwriting and an unsettlingly enthusiastic description. A chalkboard lists ongoing projects such as 'Animate? (No—Temporarily?)' and 'Determine if owlbear femurs vibrate when exposed to moonlight.' Neruun’s craft focuses on the stories lingering in bone. A cracked rib tells him where someone fought their last battle. A chipped horn murmurs of territorial struggles. A shattered jaw recounts the desperate bite of a creature defending its brood. He claims each piece remembers what it once was—and he listens, gently coaxing those memories into charms, tools, and protective talismans. Despite the macabre atmosphere, Neruun’s demeanor is relentlessly kind. He checks on his neighbors, pays his taxes early, and provides bone warding tokens to children during festival nights. His shop is one of the safest places in the Quarter, mostly because no thief wants to be the person who steals from the happy bone collector. Some customers swear his creations hold more than memories—glimmers of the spirits that once inhabited them. Neruun always waves this off with a laugh and says, 'Only mildly cursed! Very polite curses, truly! They hardly ever bite.' Even so, certain adventurers visit him late at night seeking answers about remains they’ve found in the ruins—answers they don’t trust the priests or mages to give. Neruun listens, traces the fractures with careful hands, and sometimes grows very quiet. When he speaks, his insights cut with uncanny precision. Whatever his past or peculiar talents, Marrowdraw’s Marrowworks has become an indispensable part of the Merchants Quarter: a place where the dead whisper, the living learn, and the proprietor smiles warmly while carving beauty from bone.