Sandstone
Level 1 • Stones & Gems
Favored by masons, enchanters, and anyone building something that isn’t supposed to fall over.
Not every hero in Neverwinter swings a sword. Some swing pickaxes, pruning hooks, and skinning knives. This ledger records the raw goods that keep the forges blazing, the workshops humming, and the Merchants Quarter from collapsing into polite starvation.
Stones for the masons, ore for the smiths, timber for the yards, fibers for the tailors, hides for the armorers, and strange substances for those alchemists who insist nothing has exploded recently enough. The guild swears these prices are accurate. Adventurers swear the guild is lying.
Filter by craft, search by name, or just browse like a bored quartermaster.
Level 1 • Stones & Gems
Favored by masons, enchanters, and anyone building something that isn’t supposed to fall over.
Level 7 • Stones & Gems
Favored by masons, enchanters, and anyone building something that isn’t supposed to fall over.
Level 8 • Stones & Gems
Favored by masons, enchanters, and anyone building something that isn’t supposed to fall over.
Level 9 • Stones & Gems
Favored by masons, enchanters, and anyone building something that isn’t supposed to fall over.
Level 10 • Stones & Gems
Favored by masons, enchanters, and anyone building something that isn’t supposed to fall over.
Level 11 • Stones & Gems
Favored by masons, enchanters, and anyone building something that isn’t supposed to fall over.
Level 12 • Stones & Gems
Favored by masons, enchanters, and anyone building something that isn’t supposed to fall over.
Level 13 • Stones & Gems
Favored by masons, enchanters, and anyone building something that isn’t supposed to fall over.
Level 16 • Stones & Gems
Favored by masons, enchanters, and anyone building something that isn’t supposed to fall over.
Level 17 • Stones & Gems
Favored by masons, enchanters, and anyone building something that isn’t supposed to fall over.
Level 18 • Stones & Gems
Favored by masons, enchanters, and anyone building something that isn’t supposed to fall over.
Level 18 • Stones & Gems
Favored by masons, enchanters, and anyone building something that isn’t supposed to fall over.
Level 20 • Stones & Gems
Favored by masons, enchanters, and anyone building something that isn’t supposed to fall over.
Level 20 • Stones & Gems
Favored by masons, enchanters, and anyone building something that isn’t supposed to fall over.
Level 20 • Stones & Gems
Favored by masons, enchanters, and anyone building something that isn’t supposed to fall over.
Level 1 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 1 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 3 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 4 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 5 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 8 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 8 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 11 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 12 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 14 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 14 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 14 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 15 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 18 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 18 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 18 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 19 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 20 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 20 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 20 • Ores & Metals
Smelted in the Quarter’s forges and hammered into blades, plates, and problems.
Level 1 • Lumber
Harvested under watchful eyes; Rowen refuses to sell wood that feels offended.
Level 5 • Lumber
Harvested under watchful eyes; Rowen refuses to sell wood that feels offended.
Level 8 • Lumber
Harvested under watchful eyes; Rowen refuses to sell wood that feels offended.
Level 10 • Lumber
Harvested under watchful eyes; Rowen refuses to sell wood that feels offended.
Level 15 • Lumber
Harvested under watchful eyes; Rowen refuses to sell wood that feels offended.
Level 18 • Lumber
Harvested under watchful eyes; Rowen refuses to sell wood that feels offended.
Level 19 • Lumber
Harvested under watchful eyes; Rowen refuses to sell wood that feels offended.
Level 20 • Lumber
Harvested under watchful eyes; Rowen refuses to sell wood that feels offended.
Level 1 • Fibers & Cloth
Spun, woven, and stitched into robes, sails, and outfits that probably cost more than the wearer’s life insurance.
Level 4 • Fibers & Cloth
Spun, woven, and stitched into robes, sails, and outfits that probably cost more than the wearer’s life insurance.
Level 7 • Fibers & Cloth
Spun, woven, and stitched into robes, sails, and outfits that probably cost more than the wearer’s life insurance.
Level 11 • Fibers & Cloth
Spun, woven, and stitched into robes, sails, and outfits that probably cost more than the wearer’s life insurance.
Level 11 • Fibers & Cloth
Spun, woven, and stitched into robes, sails, and outfits that probably cost more than the wearer’s life insurance.
Level 18 • Fibers & Cloth
Spun, woven, and stitched into robes, sails, and outfits that probably cost more than the wearer’s life insurance.
Level 19 • Fibers & Cloth
Spun, woven, and stitched into robes, sails, and outfits that probably cost more than the wearer’s life insurance.
Level 1 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 1 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 1 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 1 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 2 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 3 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 4 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 5 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 6 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 8 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 8 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 9 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 10 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 10 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 14 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 14 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 15 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 15 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 18 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 18 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 19 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 20 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 20 • Hides & Bone
Hunted, skinned, and cured by people who have definitely been bitten at least once.
Level 1 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 1 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 2 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 2 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 3 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 4 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 4 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 5 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 5 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 6 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 6 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 6 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 7 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 9 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 9 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 10 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 11 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 11 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 12 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 12 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 13 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 13 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 13 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 14 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 15 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 15 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 16 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 16 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 16 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 17 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 17 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 17 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 17 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 18 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 18 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 19 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 19 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 19 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.
Level 20 • Herbs & Substances
Bottled, brewed, steeped, and occasionally detonated by the city’s alchemists and hedge-witches.